Combat Medic
The combat medic is probably the most flexible class. His speed is better than average, and only he can use the super nailgun. As an offensive class, he can infect the enemy with a "disease" that slowly eats away at their health. This disease can be spread to other enemy team members, so a single axe swing can kill an indefinite number of bad guys. On defense, the medic can instantly heal a teammate of all damage with a single axe swing, and then temporarily boost their health by swinging some more. Enemies can be infected upon entry, which cuts their chances of escaping with your flag.
Vital Stats:
- Health - 90 Regenerates slowly w/ health ammo
- Speed - 320
- Armor - 50 start / 100 max Resists nail damage
- Hand grenades - 3 start / 4 max
- Concussion grenades - 2 start / 4 max
Weaponry:
| Weapon |
Impulse |
Ammo |
Notes |
| Bioweapon |
impulse 1 |
50 start / 100 max | Medkit ammo
Heals teammates, damages enemies and infects them with a disease. |
| Shotgun |
impulse 2 |
50 start / 75 max |
Needs reloading after 8 shots. |
Double Barrel |
impulse 3 |
50 start / 75 max |
Needs reloading after 8 shots. |
Super Nailgun |
impulse 5 |
50 start / 150 max |
Like the original quake weapon. Doesn't need reloading. |
| Hand grenade |
Twice as powerful as the ones fired from the grenade launcher. |
Concussion grenade |
Throws enemies from the blast and stuns them, letting you make a break for it. |
Pros
- Decent firepower with the super nailgun.
- Medics can heal teammates of all damage with a single swing.
- They can also cure teammates of disease, concussion, blindness, fire, and psychadelic influence.
- Can infect the enemy with a contagious disease.
- They slowly regenerate their own health over time but very slowly.
- Teammates' health can be boosted up to 50 points over their class maximum by repeated swings with the medkit. The medkit uses excess "health box ammo" for this purpose; 1 medkit health point will boost a teammate 5 health points. This health will "rot" down, just like if the player grabbed a 100 health box.
Cons
- A lack of a really powerful weapon. The super nailgun needs "dwell time on target" to kill a heavily armored enemy. Use your grenades!
- The infectious disease doesn't kill the enemy quickly enough for most peoples' likings. Whack the enemy more than once to infect them multiple times.
- The medic's self-regeneration power is very slow, so grab a health pack when you are injured. Don't hesitate calling for other medics on your team. One swing is faster than a few minutes of healing.
Class-specific aliases
- None, but keep an eye out for the "saveme" command. When a teammate uses it, he will literally call for help and have little flashes of lightning about him. If you see someone with these "symptoms", or anyone on fire, with blue bubbles near his head, or unexplained bleeding, whack him!
Comments
- The super nailgun never needs reloading, so use it in heavy action, but watch your ammo level; 150 nails won't last long at a high rate of fire.
- Whack everyone you see, friend or foe. Friendlies will be either healed or "boosted", and the bad guys will take a pocket full of Ebola home with them. See the config below for my bioweapon binding. Pressing mouse2 will take one swing with the bioweapon and then switch back to your last weapon.
- The bioweapon is great for spy checks. If you whack an enemy spy, switch to the super nailgun and drill him. Even if he survives the nails, he'll probably die from the disease.
- Use my config file for the quick-swing alias. One press of mouse2, and you swing your bioweapon once, and then switch back to your last weapon.
- Heal other medics! The regen power works very slowly compared to the one-hit, full-heal ability.
- Don't walk around with your axe out. Your teammates will often mistake you for an enemy spy and blast you for a spy check. This won't kill you, but it will wear your armor out.
- Observe the enemy closely. Do they have any medics on their team? If so, then avoid infecting them, when you can perforate them instead. The bioweapon necesitates getting close to the enemy. And if they are ultimately cured of the disease, it's not worth the risk.
- Hit slow classes, namely hwguys and soldiers more than once, if possible. I've managed to infect a hwguy four times, meaning his health wears away four times faster than a normal infection! He screams almost constantly, and with a few bursts from your super-nailgun, he won't be around long.
Config File
// Medic by Anubis (cmoore@bucknell.edu)
echo Medic
bind / reload
bind * saveme // medic, heal thyself...
// weapon toggle on wheelUP
alias qw1 "impulse 5;bind h qw2" // super nailgun
alias qw2 "impulse 3;bind h qw1" // double barrel
bind h qw1
// grenade toggle on wheelDOWN, throw gren on mouse3
alias gr1 "bind mouse3 +gren2;bind j gr2;echo Conc"
alias gr2 "bind mouse3 +gren1;bind j gr1;echo Gren"
bind j gr1
// double barrel shot and reload on ins
alias 2b_shot "impulse 3;wait;+attack;wait;-attack;reload;impulse 69"
bind ins 2b_shot
bind + qw1 // instantly select super nailgun
bind mouse2 "impulse 1" // instantly select bioweapon/medkit
bind home "+gren2"
bind pgup "+gren1"