// Fig. 21.5: LoadAudioAndPlay.java // Load an audio clip and play it. import java.applet.AudioClip; import java.awt.event.ItemListener; import java.awt.event.ItemEvent; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.awt.FlowLayout; import javax.swing.JApplet; import javax.swing.JButton; import javax.swing.JComboBox; public class LoadAudioAndPlay extends JApplet { private AudioClip sound1, sound2, currentSound; private JButton playJButton, loopJButton, stopJButton; private JComboBox soundJComboBox; // load the image when the applet begins executing public void init() { setLayout( new FlowLayout() ); String choices[] = { "Welcome", "Hi" }; soundJComboBox = new JComboBox( choices ); // create JComboBox soundJComboBox.addItemListener( new ItemListener() // anonymous inner class { // stop sound and change to sound to user's selection public void itemStateChanged( ItemEvent e ) { currentSound.stop(); currentSound = soundJComboBox.getSelectedIndex() == 0 ? sound1 : sound2; } // end method itemStateChanged } // end anonymous inner class ); // end addItemListener method call add( soundJComboBox ); // add JComboBox to applet // set up button event handler and buttons ButtonHandler handler = new ButtonHandler(); // create Play JButton playJButton = new JButton( "Play" ); playJButton.addActionListener( handler ); add( playJButton ); // create Loop JButton loopJButton = new JButton( "Loop" ); loopJButton.addActionListener( handler ); add( loopJButton ); // create Stop JButton stopJButton = new JButton( "Stop" ); stopJButton.addActionListener( handler ); add( stopJButton ); // load sounds and set currentSound sound1 = getAudioClip( getDocumentBase(), "welcome.wav" ); sound2 = getAudioClip( getDocumentBase(), "hi.au" ); currentSound = sound1; } // end method init // stop the sound when the user switches Web pages public void stop() { currentSound.stop(); // stop AudioClip } // end method stop // private inner class to handle button events private class ButtonHandler implements ActionListener { // process play, loop and stop button events public void actionPerformed( ActionEvent actionEvent ) { if ( actionEvent.getSource() == playJButton ) currentSound.play(); // play AudioClip once else if ( actionEvent.getSource() == loopJButton ) currentSound.loop(); // play AudioClip continuously else if ( actionEvent.getSource() == stopJButton ) currentSound.stop(); // stop AudioClip } // end method actionPerformed } // end class ButtonHandler } // end class LoadAudioAndPlay /************************************************************************** * (C) Copyright 1992-2005 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/