Financial Accounting Gamification
Project Description
Financial accounting game
Goals
Constraints
By playing the game, the college students can experientially learn the fundamental framework and components of the classified financial statements which provide the structure for companies to report financial information to decision makers.
Impact
From students’ perspective, the game could be a great alternative to tedious practices for learning the same materials as a game tends to be a more interesting means or effective pedagogy than lecturing. This envisioned pedagogical game could help instructors better underpin the fundamental accounting knowledge for college students regardless of major.
Resources
Depending on the form of the final product (dynamic webpage or online game), pertinent software could be PHP, ASP, JSP, and/or Python.
Group Summary
Client wants to use gamification to teach learning topics experientially while also eliminating tedium associated with traditional exercises. Gamification will be accomplished through web based applications using common web technologies which will ensure a high level of accessibility.
Identified Pains
Students find traditional learning exercises tedious and non-engaging. This means they likely don’t learn the material quickly enough or to a high enough standard.
Proposed Problem Description
Professors lack engaging exercises that can teach students financial accounting core topics.
Proposed Goals
- Develop engaging web based exercises
- Exercises should use gamification to increase student engagement
- Exercises should use modern and ubiquitous web standards to ensure strong accessibility and maintainability
- Exercises should support all common platforms (desktop, mobile)
- Exercises should NOT assume a background in finance/economics/accounting
Brainstorming
Financial Accounting Brainstorming
Biggest takeaways:
Learning needs to be fun and engaging
Lecture format is not the best way to teach, repetition through application is important
Students can teach each other and learn in an incentivized and engaging environment
Contributors
Daniel Vasquez
Anushikha Sharma, Jordan Faith, Levi Adair, Cole Whitley
Preproposals