Benjamin Matase
1-484-264-9938 | benjaminmatase@gmail.com | github.com/BenMatase
OBJECTIVE
To create well-designed software that makes sense from a user usability perspective as well as an engineering perspective. My passions are informative data visualizations and logical object-oriented design.
EDUCATION
Bucknell University – Bachelor of Science in Computer Science and Engineering May 2018
- Board Member – Association for Computing Machinery (ACM) Student Chapter, 2016-2018
- Teaching Assistant – Data Science (UNIV 100), Software Engineering (CSCI 205)
- Bucknell Computer Science Programming Competition Winner, 2015
EXPERIENCE
Software Engineering Intern – 128 Technology, Summer 2017 Burlington, MA
- Implemented Google’s protobuf API to measure speed and memory performance increases from arena memory allocation.
- Implemented a C++ linter with clang-format and git-hook integration to automatically enforce code style guidelines.
Security Solutions Intern – Unisys Corporation, Summer 2016 Malvern, PA
- Developed a continuous migration tool in Python to transfer from an internal, legacy bug tracking tool to Kanboard, an open-source Kanban project management tool.
- Architected and developed Python solution for migrating complex customer configurations for innovative network security product.
- Updated design specifications/documentation, worked as part of a team using Git and SCRUM.
Enterprise Systems Engineer – Bucknell University, August 2015 – Present Lewisburg, PA
- Full-stack development utilizing C#, ASP.NET, SQL, HTML, JavaScript, and CSS
- Designed and produced new customer-facing web pages as well as improved performance of legacy code.
PROJECTS
Single Player Turn Based Strategy Game
- Responsible for data gathering and sanitizing for population of game character attributes.
- Architected and implemented API for controller to retrieve character attributes programmatically.
- Designed class structure and hierarchy for game attributes based on Object Oriented Design.
- Worked as part of a Scrum team as the Scrum Master and a developer
Networked Multiplayer Game
- Implemented physics based engine and scoring algorithm for real-time networked gameplay
- Designed system to calculate contribution of individual player’s score from gameplay
- Synchronized game state across LAN networked computers with client-server architecture
SKILLS
- Software engineering design experience using Java and SCRUM
- Experienced with advanced git usage and IDE-based development
- Very experienced in writing efficient scripts and software using Python
- Knowledgeable of Full-Stack Development Design (HTML, CSS, JS, ASP.NET, Oracle SQL)
- Proficient in Bash, C#, R, C, C++, MIPS, Verilog
- Proficient with UNIX (Linux, OS X) and Windows operating systems
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