Benjamin Matase

1-484-264-9938 | benjaminmatase@gmail.com | github.com/BenMatase

OBJECTIVE

To create well-designed software that makes sense from a user usability perspective as well as an engineering perspective.  My passions are informative data visualizations and logical object-oriented design.

EDUCATION

Bucknell UniversityBachelor of Science in Computer Science and Engineering May 2018

  • Board Member – Association for Computing Machinery (ACM) Student Chapter, 2016-2018
  • Teaching Assistant – Data Science (UNIV 100), Software Engineering (CSCI 205)
  • Bucknell Computer Science Programming Competition Winner, 2015

EXPERIENCE

Software Engineering Intern – 128 Technology, Summer 2017 Burlington, MA

  • Implemented Google’s protobuf API to measure speed and memory performance increases from arena memory allocation.
  • Implemented a C++ linter with clang-format and git-hook integration to automatically enforce code style guidelines.

Security Solutions Intern – Unisys Corporation, Summer 2016 Malvern, PA

  • Developed a continuous migration tool in Python to transfer from an internal, legacy bug tracking tool to Kanboard, an open-source Kanban project management tool.
  • Architected and developed Python solution for migrating complex customer configurations for innovative network security product.
  • Updated design specifications/documentation, worked as part of a team using Git and SCRUM.

Enterprise Systems Engineer – Bucknell University, August 2015 – Present Lewisburg, PA

  • Full-stack development utilizing C#, ASP.NET, SQL, HTML, JavaScript, and CSS
  • Designed and produced new customer-facing web pages as well as improved performance of legacy code.

PROJECTS

Single Player Turn Based Strategy Game

  • Responsible for data gathering and sanitizing for population of game character attributes.
  • Architected and implemented API for controller to retrieve character attributes programmatically.
  • Designed class structure and hierarchy for game attributes based on Object Oriented Design.
  • Worked as part of a Scrum team as the Scrum Master and a developer

Networked Multiplayer Game

  • Implemented physics based engine and scoring algorithm for real-time networked gameplay
  • Designed system to calculate contribution of individual player’s score from gameplay
  • Synchronized game state across LAN networked computers with client-server architecture

SKILLS

  • Software engineering design experience using Java and SCRUM
    • Experienced with advanced git usage and IDE-based development
  • Very experienced in writing efficient scripts and software using Python
  • Knowledgeable of Full-Stack Development Design (HTML, CSS, JS, ASP.NET, Oracle SQL)
  • Proficient in Bash, C#, R, C, C++, MIPS, Verilog
  • Proficient with UNIX (Linux, OS X) and Windows operating systems

 

Link to Resume as PDF

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