Sienna Mosher Preproposal TopDoc

TopDoc

Background

Medical jargon and terminology is a vast and confusing language.  Currently the newest tool for learning these terms is digital flashcards.  However these aren’t fun or interactive and are not the best learning tool. Gamifying learning is the newest craze, with fast and lasting results.  What better way to assist those that aspire to keep your heart beating than by the best way to learn?  The task at hand is to make a gamified learning mobile app on medical terminology.

 

Executive Summary

There are three main aspects to this project:  Content, Games, and People.  For this app to be successful, the app must have a knowledge base of all the medical terminology.  Then we can figure out some game bases that have been proven successful in other languages, and implement them.  After a user takes a game, there will be a fun way to display feedback to the user.  To do this right, every user needs to have a profile that keeps track of what they know, and what they don’t know- This can be displayed as experience points, as well as an actual legible checklist of terminology.  This way the games can be customized to the user to help them learn what they don’t know, rather than what they do know.  The app could also have competitions and user versus user games as well for those who have a healthy competitive .  

 

Viability Analysis

The biggest difficulty in this project will be the content.  Either consultation of a knowledgeable medical professional, or a database of all the medical terminology and use cases will be crucial to complete this project. Another big step will be finding the best games to implement for the app.  This step might require a decent amount of research, and should be well thought out.  Once we find what works best, implementation should be relatively straightforward.  

 

Risks and Rewards

One risk would be the cost of developing on IOS.  The reward would be the first and best medical terminology gaming app on the market!  Not only will this impact current aspiring students, but could inspire a whole new wave of young health care physicians.  

 

Closing

This would be a helpful study tool for doctors-to-be, and a great way to get more people interested in the medical profession.  The major difficulty would be the content.  We would also design a stock of plug-and-play games to learn the terminology.  It is worth investing resources in this project  to better prepare new health care professionals , and to help them do the best job they can.  This application has huge potential to be very successful and leave a lasting impact.

Sienna Mosher Preposal- Trip Sharing Platform

Trip Sharing Platform

Background

Everyone travels in some way- whether it’s traveling to work, national parks, or far off lands.  Yet there isn’t a great way to save your destinations, view more destinations, and share lists of destinations.  One use case of this is when you travel to a new city- Wouldn’t it be great if you could see a list of destination spots compiled by previous visitors?  There are some similar apps out there like google maps that saves your places, or yelp that has customer reviews on local spots… But there isn’t a great list of this that is aesthetically pleasing.  To be accessible this platform should be on the web and also mobily accessible.  The goal would be to provide the service of shared travel lists.

Executive Summary

Creating a social travel network is crucial for solving this problem.  This app would involve integrating with current social media to connect these lists to family and friends.  For location saving, google maps or a similar source may be something we could leverage.  This application should be able to beautifully display lists of travel destinations categorized in a variety of ways – type, location, trip, etc.  This trip list could also serve as a travel itinerary.  The lists can be shared, public, private, editable by one person, or perhaps many.  Every person will have a travel line list that is basically an uncategorized history of all their destinations, all of their check-ins.  To do this it is important that the app is accessible on the go.  Also having locals compile public lists of all the must-visit spots in the area.  

Viability Analysis

The biggest challenge in this app is going to be organization.  There are similar apps out there that attempt some of the proposed functionality, but the user interface is complicated, unorganized, renders many features useless.  Much of development will need to be spent finding the best organization to categorize locations, present the data, and lower overhead for users.  Another issue is that this app needs users as much as the users need the app.  If the locations are all created by users, the app starts with zero locations.  It may be beneficial to internally create a base list of locations in order to overcome this challenge.  

Risks and Rewards

One issue that may arise is moderation.  If we have a list representing a city that anyone of the city can add to, there may be some ill fitting locations added that are private residences, fake places, etc.  Some moderation may be required, if not this is a risk that could possibly result in legal problems.  Rewards include empowering locals to show the world the best things to do in their city, a revolutionary app that lets users have a destination wish list that they can progress through, and a user accountable travel industry.

Closing

In summary this project will bring travelers and locals together via destinations.  Instead of visiting somewhere because “it’s the touristy thing to do” users visit because the people who have experienced it day to day recommended it.  If you feel like visiting all the national parks, you have a digestible list of them to choose from and tick off the ones you’ve visited.  This project will majorly disrupt the tourist industry and create a network of travelers.

Sienna Mosher PrePosal Excurvant

Excurvant UX/UI

Background

Excruvant is an established company focussed on creating the “best online social travel community”.  Several start ups have attempted such a platform, but have not been successful.  Excruvant dreams to combine discovery, booking, and sharing to defragment the travel industry.  With a beta web platform up and running they are well on their way to completing their goal, but wish to improve upon the user experience.  The objective is then to create an amazing, personalized interface so that users are both rationally and emotionally satisfied with this application.

 

Executive Summary

To accomplish this objective the interface must be easy and enjoyable to use and integrating the discovery process, the overhead of booking a trip, and helping the user share.  With a focus on personalized experience, the app needs to get to know the user.  This could be done by asking the user about travel preferences.  Off of this information, we can tailor a custom trip discovery experience that finds not only the best trips, but the best trips for them.  The information regarding each possible trip could include pictures, reviews, age ranges, activities- Anything that can be presented in a concise and organized fashion to help seduce the user.  Then we can seamlessly help them complete the overhead for the trip- booking.  Booking a trip is always a hassle.  But luckily there are several software solutions out there that already solve this issue- We only need to integrate them into our system.  Since we already know some background information about them, we can pre-select a few custom bookings.  To make this experience special we could also suggest travel dates for them based on when it is best to visit the location, with an eye for weather, price, and events.  Next, we need to help them share this trip.  Since this platform isn’t the first form of social media, we need to connect it with existing social media.  This way friends and family can still see your adventures!  An added bonus is exposure to these friends and family that aren’t yet connected with Excurvant’s platform.  Sharing a trip means sharing your interest in certain trips to entice friends to join, sharing when you’ve booked and committed to a trip, and sharing the results.  The goal is to connect all of these together in an aesthetically pleasing way to give the user an enjoyable experience that makes traveling easy, social, and smart.  

Viability Analysis

The integration process with social media and booking may be challenging, but I am sure the majority of these sites have back doors for integration purposes.  The other difficult piece will be the customization- remembering the user preferences, building on them, and connecting them to experiences of others with similar preferences.  

 

Risks and Rewards

The main reward of this project would be to be the first successful social travel application.  A byproduct of this reward is providing a pleasurable and connected experience for users.  There are some risks in tying into developed social media, including possible legal issues that might occur when using their api.  With the booking, we will need to manage a secure connection into the 3rd party booking for users to make purchases.

Closing

Travelers need this app.  Customized discovery, booking, and sharing makes this proposal unique and desirable.  Integrating with existing social media makes the user comfortable and allows sharing to occur.  Integrating the booking means they never have to leave our site when they are planning and executing a trip!  By investing time and resources into this process, Excurvant can come out on top!

LifeAtHere

LifeAtHere

Project Description

There is a clear need for a Campus Life assistant that would provide context-based (via geolocation, time, ongoing events, etc.) notifications and information. Sample use case: Commencement Day, with the solution providing information for both students and visitors, indicating appropriate nearby parking lots, next events and contact information for the assigned Assistant.

Goals

Provide a tool that will help the institution’s community to keep in touch with ongoing events and required tasks.

Constraints

The solution may be able to operate in temporary offline mode, due to mobile connectivity constraints.

Resources

University-backed APIs able to provide the required information as well as authentication. The Enterprise Systems department may be able to work together with the students to provide those.

Group Summary

Events happen on Bucknell’s campus every day! From multicultural events, to Greek events, to athletic events, there is no single resource for students and visitors alike to find all the information they need for any given event. A project that could bring together these events and present information in a user friendly way could would be useful to all people on campus.

Identified Pains

  • Too much going on and not enough ways to find out what is happening
  • People use different mediums to advertise and schedule their events
  • Information on events can be hard to find (parking, time, other conflicting events)

Proposed Problem Description

So many events happen at Bucknell and there is no single resource to find out what is going on. Additionally, these events can conflict and create issues on campus that include parking difficulties, poor event attendance, and lost visitors. We need to build an application that can solve this problem.

Proposed Goals

  • Mobile app

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

Our takeaways included event recommendation to users, daily events page, chatting tool to connect with attendees, and event filtering based on user interests.

BrainStorming sheet

Individual Proposals

Allan La: https://docs.google.com/a/bucknell.edu/document/d/1LzudX-6hcv9fLai1iqrtN18gW3UEmuhoPRnrDOXe0Vc/edit?usp=sharing

Dunni Adenuga
Lukas Munoz

Cole Whitley

Group Pre-Proposal

Code 007

 

Team Eclipse

TopDoc

TopDoc

Project Description

The goal of this project is to create a application similar to “Duolingo”, but for medical education. Similar to learning a language, much of medical education involves repetition of concepts over years until it becomes second nature. Many physicians and other healthcare professionals use various books, question banks, and journal articles to keep refreshing their knowledge. These methods are tedious, boring, and requires lots of dedicated time. This new interactive application will include an algorithm that will proactively deliver medical concepts in the form of simple questions and puzzles to the physicians and students at random times during the day. The system will keep track of their progress based on their specialty and show stats from other users of the same specialty.

Goals

This will be a proof of concept application so we will only aim for basic functionality. The first part of the project will involve working as a team to plan out the user experience. We would like to create several simple “games” or “puzzles” that we can use for delivering the important medical content (ex. fill in the blank, multiple choice with a timer). This should also include creation of several creative awards and trophies as the user progresses through the content and consistently uses the app. All of the content added to the system will be formatted to support these games so that it continues to be engaging. The second part of the project will involve creating an algorithm for delivering these concepts based on prior performance so there is adequate repetition to master the concept. Last part will involve creating a simple iOS application that includes some or all of the games and incorporates the algorithm. We can meet with the team to discuss the goals in detail and make changes if necessary.

Constraints

Proof of concept application should be a well designed iOS application that can have preloaded content. We will eventually want to add a web interface for adding content but for the first version content will be provided using a CSV format. Ideally, it should be a native iOS application to provide the best user experience. More details can be discussed in the future with the students.

Impact

The application will be marketed to physicians and other healthcare professionals in the United States who need to continuously learn and take exams to maintain the credentials. Currently there are many outdated sources such as online question banks and long video lectures for reviewing these concepts. With this application, the professionals will be able to continuously learn while on the job. Eventually the application will be loaded with the latest medical concepts from peer reviewed publications.

Resources

Our team is based out of Lewisburg (at Bucknell Entrepreneur’s Incubator) and will be available throughout the project to meet and discuss the application. The students will also have direct access to physicians who will be creating the content. Students will also be added to our company Slack account to maintain the discussion. We will also provide additional technical resources as needed.

Group Summary

Studying medicine is tedious and repetitive work requiring immense amounts of studying and discipline. TopDoc would make this repetitive work more engaging using games, activities, and questions to break up the monotony. It will also provide a way for users to track their progress.

Identified Pains

  • Studying (especially for medicine) is tedious, monotonous, etc…
  • Making note cards is just as painful as the studying itself
  • It is easy for an individual to study information they already know and not continue the learning process

Proposed Problem Description

Learning medicine is not easy, and there are currently no existing (MAYBE LOOK IT UP) applications that helps ease the stress for medical students, specifically applications that tailor to each individual student.

Proposed Goals

  • Provide engaging study materials
  • Help medical professionals learn material in a smart and individualized way
  • Make learning fun! 🙂
  • Provide competition for students of the same discipline
  • Build all of this on a well designed mobile platform

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

Our takeaways included learning through pictures instead of words, customized learning experience automatically adapted to different learning habits, feature for users to set different learning goals, and using quiz to tailor lessons to user’s knowledge.

BrainStorming sheet

Individual Proposals

Allan La:  https://docs.google.com/a/bucknell.edu/document/d/1eqosebCh0zgMQ3xNmZBcLxYSVPTB7B4PQsy0i_CB3kU/edit?usp=sharing 

Levi Adair
Andrew Capuano
Bobby Cao
Lukas Munoz

Jordan Faith

Lucas Gregory

Jordan Voves

Sienna Mosher

Cole Whitley

 

Group Pre-Proposals

Team Eclipse

Oral History of Shamokin

Oral History of Shamokin

Project Description

 

Issue: As the parish demographic continue to age, we are losing the historic memory of many of our elderly parishioners. Their recollections go back to a very different time and situation in Shamokin. (I remember reading somewhere, “When an old man dies, a library burns to the ground!”)

Action: Create a guided audio/video interview with elderly parishioner allowing them to describe/reminisce what “Life was like in Shamokin 50, 60, 70 years ago.” What were the neighborhoods like, the employment situation (mines, factories, neighborhood grocery stores, shops, bars etc.), family situations, the role of the churches, ethnic diversity, humorous stories etc.

Goals

To record social history before it is lost, and doing so in a way that will allow us too share it in a contemporary manner. How can people, once this has started, participate from a far, if they have relocated to another state?

Constraints

We can discuss this.

Impact

Preserving history helps the community to learn from past mistakes, so they are not repeated in the future…the value of such a project could be seen as priceless.

Resources

We can provide the local memory in the minds and hearts of the senior members in town.

Group Summary

The history of Shamokin is being lost to time. Much of the local population is aging and their stories are not preserved anywhere. To keep the rich history of this area alive we need to create a collection of stories from the older generation

Identified Pains

  • History is being lost
  • There are many people alive with varying viewpoints about what happened in this area, and their oral history is not recorded

Proposed Problem Description

The oral history of Shamokin is dying. There are currently minimal records of these stories, and we wish to create a collection of these stories.

Proposed Goals

  • Record oral history in a way that is easy to access
  • Provide a technical solution for recording oral history

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

Possible Existing Solutions

Record footage and upload to Youtube

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

BrainStorming sheet

 

Raypointments

Raypointments

Project Description

 

Everyone needs appointments. Need a form signed by your advisor? Need a haircut? Does your car need an oil change? Make an appointment! But how do you do that? Send an email, use an online form, or even worse, make a phone call? Wish there was a better way? Me too. The goal of this project is the ultimate appointment making app. Rather than tackle the general case, this project will keep all use cases in mind, but focus on students making appointments with faculty/staff at Bucknell. This means researching and understanding how students want to make appointments and how faculty/staff want to schedule appointments. Most likely there isn’t one solution but several different approaches that will have to be implemented (app, online, text message, automated voice, etc) through one central platform.

Goals

Assess how students make appointments now and how they would like to in an ideal world.
Assess how faculty schedule appointments and how they would like to in an ideal world.
Find a logical set of appointment making/scheduling features/approaches and create several prototype systems. Evaluate the results. From these results, refine/improve system and deploy as a service to the Bucknell community.

Resources

Could tie into building management system/occupancy sensors to detect if person is in their office and most likely times they are present.

 

Group Summary

Make an application that takes into account of how students and faculty schedule appointments. Eventually this application should be scaled to handle other general cases beyond just Bucknell faculty and student interactions. In summary, the application will have various ways that help people manage their appointments in a friendly matter.

Identified Pains

  • Multiple appointment Methods such as email, calendar, text, etc.
  • Not every professor uses the standard appointment utilities
  • There can be varied behaviors between students and faculties that can cause complications in standardizing

Proposed Problem Description

Different mediums of scheduling appointments and different preferences for certain mediums. Lack of integration between different mediums such as making an appointment on a calendar then scheduling that room through another medium.

Proposed Goals

  • Scheduling an appointment with a room will also book the room, so integrating different mediums together in a usable and presentable format
  • Find trends in the behavior of students and faculty due to appointments
  • Create a service that integrates multiple mediums together or create a platform that schedules appointments

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

BrainStorming sheet

 

Pre-Proposals

 

Jason Corriveau

Jingya Wu

Interactive Digital History of Antigua

Interactive Digital History of Antigua

Project Description

Originally colonized by England in 1632, Antigua is a Caribbean island with a profoundly revelatory historical landscape that includes, along with the other islands of the region, a legacy of centuries of enslavement, oppression, exploitation, and murder of Africans and people of African descent. Many scholars of the Caribbean, including Antonio Benitez-Rojo, have written about the plantation, specifically the sugar mill, as the primary symbol of the enterprise, of the machinery that created and sustained European colonization, empire, and economic prosperity for generations, while, at the same time, decimating black lives and bodies, contorted to support the production of sugar. The sugar mill factory was the technological implement of the Caribbean plantation and was the mechanism through which sugar, whose worth throughout the peak centuries of Caribbean sugar cane production was equivalent to the value of crude oil today. In contemporary times, the Antiguan landscape is marked with the physical markers of the brutal and perfidious realities of the plantation in the form of the remnants of the windmills that were used for centuries to process sugarcane on the island.

According to the 2013 report of the Museum of Antigua and Barbuda, there are more than 200 windmill bases extant on the island. While in Antigua with Bucknell in the Caribbean students during a tour with a local professor, we learned about the important work the Museum of Antigua and Barbuda has been engaged in documenting the sugar mills of Antigua. That encounter instigated the idea of digitizing, mapping, and historicizing each of the mills electronically for access to scholars and for lay people interested in studying Antiguan and Caribbean histories, as well as for tourists visiting the island. We would like to request the help of the CS students to create a platform for this project.

 

Goals

 

To preserve and promote learning about Antigua and the Caribbean region’s unique and particular histories;
To continue researching the specific histories of each sugar mill and its associated plantation, including familial etymologies, transfers of ownership, information about the lives and experiences of enslaved laborers, and a chronology of the plantations associated with each site;
To partner with computer science students to design and launch a digital, interactive map that will include not only each mill’s location, but artistic representations and/or photographs of each site, as well as the research findings regarding the histories of each location; (to see an example, visit the map for Washington’s Mt. Vernon, http://www.mountvernon.org/plan-your-visit/map-of-the-estate-gardens/)

Constraints

 

I am unaware of particular constraints for this project.

 

Impact

 

This project will create a “thick-mapping” interface that complicates our understanding of Atlantic World history through integration of maps, archival documents, and oral histories in ways that transcend traditional written histories of the region. The impacts of this project are wide-ranging and will involve the Bucknell community, as well as an Antiguan, and international participants and partners. I echo our primary goal, which is to preserve and promote learning about Antigua and the Caribbean region’s unique and particular histories through the creation of an interactive, digital map that will archive and provide essential, publicly available information for anyone interested in Antiguan history, anyone visiting the island who would like to visit these historic landmarks, and anyone devoted to the preservation of history, particularly the history of many enslaved Africans whose existence is not often recognized or acknowledged.

 

Resources

The primary task would be building the best platform to create the on-line map, and I believe that those resources exist. We do have a team of students who have been engaged in this research and have put all of the information in a database.

Group Summary

The history of Antigua mills are rich and valuable.  Currently there are no resources that present the history of these mills in an aesthetically pleasing or engaging way.  Essentially we want an interactive map of Antigua’s mill history including information of the historical events and people that relate to the mills. This would allow tourists and historians to easily access this information and to learn.

Identified Pains

  • No way to concisely present history of Antigua
  • Nobody wants to read a book- Want pictures
  • No way to identify possible points of interest
  • No aesthetically pleasing and easily accessible resources about the areas
  • No engaging/interactive presentation of the information.  Pretty and readable

 

Proposed Problem Description

The history of Antigua mills are rich, but currently there is no resources that present the history of these mills in an aesthetically pleasing or engaging way.

Proposed Goals

  • http://www.mountvernon.org/plan-your-visit/map-of-the-estate-gardens/# do this.
  • Encourage people to be interested in studying the history of Antigua
  • Provide a resource to engage people to study the history of Antigua
  • Make it easy to use and add to

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

Our takeaways included removing compass to allow rotation in all directions, interactive maps with moving structures that leads the conversation and actively interact with users.

BrainStorming Sheet

 

Pre-Proposals

Bobby Cao

Andrew Capuano

Jordan Faith

 

Group Pre-Proposals

Ternary