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java.lang.Object
  |
  +--javax.media.j3d.SceneGraphObject
        |
        +--javax.media.j3d.NodeComponent
              |
              +--javax.media.j3d.Geometry
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                    +--javax.media.j3d.GeometryArray
                          |
                          +--javax.media.j3d.LineArray
The LineArray object draws the array of vertices as individual line segments. Each pair of vertices defines a line to be drawn.
| Fields inherited from class javax.media.j3d.Geometry | 
ALLOW_INTERSECT | 
| Constructor Summary | |
LineArray(int vertexCount,
          int vertexFormat)
Constructs an empty LineArray object with the specified number of vertices, and vertex format.  | 
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LineArray(int vertexCount,
          int vertexFormat,
          int texCoordSetCount,
          int[] texCoordSetMap)
Constructs an empty LineArray object with the specified number of vertices, and vertex format, number of texture coordinate sets, and texture coordinate mapping array.  | 
|
| Method Summary | |
 NodeComponent | 
cloneNodeComponent()
Deprecated. replaced with cloneNodeComponent(boolean forceDuplicate)  | 
| Methods inherited from class javax.media.j3d.NodeComponent | 
cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree | 
| Methods inherited from class javax.media.j3d.SceneGraphObject | 
clearCapability, duplicateSceneGraphObject, getCapability, getUserData, isCompiled, isLive, setCapability, setUserData, updateNodeReferences | 
| Methods inherited from class java.lang.Object | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
public LineArray(int vertexCount,
                 int vertexFormat)
vertexCount - the number of vertex elements in this arrayvertexFormat - a mask indicating which components are
 present in each vertex.  This is specified as one or more
 individual flags that are bitwise "OR"ed together to describe
 the per-vertex data.
 The flags include: COORDINATES, to signal the inclusion of
 vertex positions--always present; NORMALS, to signal 
 the inclusion of per vertex normals; one of COLOR_3,
 COLOR_4, to signal the inclusion of per vertex
 colors (without or with color information); and one of 
 TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
 inclusion of per-vertex texture coordinates 2D or 3D.java.lang.IllegalArgumentException - if vertexCount is less than 2
 or vertexCount is not a multiple of 2
public LineArray(int vertexCount,
                 int vertexFormat,
                 int texCoordSetCount,
                 int[] texCoordSetMap)
vertexCount - the number of vertex elements in this arrayvertexFormat - a mask indicating which components are
 present in each vertex.  This is specified as one or more
 individual flags that are bitwise "OR"ed together to describe
 the per-vertex data.
 The flags include: COORDINATES, to signal the inclusion of
 vertex positions--always present; NORMALS, to signal 
 the inclusion of per vertex normals; one of COLOR_3,
 COLOR_4, to signal the inclusion of per vertex
 colors (without or with color information); and one of 
 TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
 inclusion of per-vertex texture coordinates 2D or 3D.texCoordSetCount - the number of texture coordinate sets
 in this GeometryArray object.  If vertexFormat
 does not include one of TEXTURE_COORDINATE_2 or
 TEXTURE_COORDINATE_3, the
 texCoordSetCount parameter is not used.texCoordSetMap - an array that maps texture coordinate
 sets to texture units.  The array is indexed by texture unit
 number for each texture unit in the associated Appearance
 object.  The values in the array specify the texture coordinate
 set within this GeometryArray object that maps to the
 corresponding texture
 unit.  All elements within the array must be less than
 texCoordSetCount.  A negative value specifies that
 no texture coordinate set maps to the texture unit
 corresponding to the index.  If there are more texture units in
 any associated Appearance object than elements in the mapping
 array, the extra elements are assumed to be -1.  The same
 texture coordinate set may be used for more than one texture
 unit.  Each texture unit in every associated Appearance must
 have a valid source of texture coordinates: either a
 non-negative texture coordinate set must be specified in the
 mapping array or texture coordinate generation must be enabled.
 Texture coordinate generation will take precedence for those
 texture units for which a texture coordinate set is specified
 and texture coordinate generation is enabled.  If
 vertexFormat does not include one of
 TEXTURE_COORDINATE_2 or
 TEXTURE_COORDINATE_3, the
 texCoordSetMap array is not used.java.lang.IllegalArgumentException - if vertexCount is less than 2
 or vertexCount is not a multiple of 2| Method Detail | 
public NodeComponent cloneNodeComponent()
cloneNodeComponent in class NodeComponent
  | 
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