Financial Accounting Gamification

Background

Much like the medical learning proposal, students in the financial track have a problem surrounding their way of learning. Studies have proven that learning in a more fun, engaging environment yields better results. Traditional learning methods are tedious and are surrounded by a sense of dread. Students trying to learn via these conventional methods are less likely to absorb what they’re doing, and have a worse chance of even engaging in the first place.

 

Executive Summary

A solution to this problem would be a gamified course that would run in parallel to a financial course that the students are actually attending. Games would be well thought out with the faculty involved in the design process to ensure that they are up to the standards of the physical course. An alternative would be a mobile / desktop application that does not rely on a corresponding finance course, rather a gamified general finance learning process that helps people of all backgrounds develop knowledge to gain interest in the field. Either version would solve the problem of tedious learning practices currently in rotation that are not compatible with most students / users.

 

Viability Analysis

Building on both mobile and web platforms could prove difficult given the time frame proposed. A proof of concept for both would be more viable, or a more in depth version on one platform could work too. Working with someone knowledgeable of the field would be required in order to create an app that serves its intended purpose.

 

Risks and Rewards

If the app were to be integrated within a real course, we run the risk of the platform not living up to the standards of the other, more conventional learning practices. If completed successfully, the app would make financial knowledge more accessible for all walks of life.

 

Closing

There has been a trend of gamifying classically mundane and tedious tasks, which I think is a move in the right direction if done the right way. These games must really push for constant engagement, because often the allure is the novelty of it, which inevitably wears off.

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