Gaze Lab: Eye Tracking in XR

XR
Unity
Eye Tracking
In development: a hands-on Unity lab I’m building for eye-tracked headsets like the Meta Quest Pro, covering gaze interaction, foveated rendering, fixations, heatmaps and scanpaths.
Started

October 1, 2026

In development. Gaze Lab is a work in progress and hasn’t been released yet. The screenshots below are from current builds.

Eye tracking is moving into mainstream headsets, and it changes how we design for XR: what users can select with a glance, what needs to be rendered sharply, and what their gaze reveals. Gaze Lab is a Unity project I’m building for my XR course (CSCI 379, Fall 2026) so students can experience eye tracking from the inside, on the Meta Quest Pro through OpenXR.

It’s planned as a set of stations students walk between in VR:

Gaze heatmap overlaid on Seurat's painting A Sunday on La Grande Jatte inside the VR lab

Gaze heatmap after about a minute of looking at Seurat’s A Sunday on La Grande Jatte

Scanpath replay of fixations over the painting

Scanpath replay

A mirror with a face whose eyes follow the user's gaze, and a statue in the background

Attention-aware interaction: eyes in the mirror follow your gaze

This builds on my earlier eye-tracking analytics research, which analyzed where groups of people look and what their gaze patterns reveal, now brought into the headset itself.

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