Brian R. King
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On this page

  • Current
  • Past projects with students and collaborators

Projects

XR and Unity development, AI and LLM work, and data science, nearly all of it with students.

Current

Energy per Token: The Power Footprint of AI
AI
LLM
Sustainability

How much electricity does an AI response actually use? Measuring energy per token on accessible hardware, and finding which choices save the most.

Gaze Lab: Eye Tracking in XR
XR
Unity
Eye Tracking

In development: a hands-on Unity lab I’m building for eye-tracked headsets like the Meta Quest Pro, covering gaze interaction, foveated rendering, fixations, heatmaps and…

Bucknell App MakerSpace
AI
XR
Software
Entrepreneurship

Co-founder and Faculty Guru of PGCEI’s new App MakerSpace, where students of any background turn app ideas into working prototypes.

Interdisciplinary Minor in Artificial Intelligence
AI
Curriculum

With Diane Jakacki, designing and implementing Bucknell’s first truly cross-college minor in AI, open to students in all three colleges.

TTT-Code: Test-Time Training for Local LLMs
AI
LLM
PyTorch

Undergraduate research on test-time training: letting small, locally run language models adapt to long contexts as they read them.

LILAC: aerosoL partIcLe wAter Calculator
Data Science
Software
Aerosol Science

Open scientific software for modeling water uptake by aerosol particles, built with collaborators in Chemical Engineering.

Looping clip from Ryan Koes' XR barista simulator: grinding espresso beans in VR

Design & Development in XR (CSCI 379)
XR
Unity
Teaching

A course I built from scratch: students learn Unity on Meta Quest 3 headsets, then design and build their own accessible, immersive experiences.

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Past projects with students and collaborators

EXCELerator: XR Development for Engineering
XR
Teaching
Unity

Summers 2022–2025: I led incoming engineering students through XR design-and-development projects before their first semester.

Deep Learning for Coffee Analysis
Machine Learning
Deep Learning
Sensors

Ryan Koes ’26 used machine learning on sensor and voltammetry data to characterize coffee objectively. His honors thesis, defended in spring 2026.

Digital Sojourns
XR
Unity
Digital Humanities

Technical advisor (2023–2025) to Prof. David Del Testa’s immersive virtual study-abroad project, helping the team use Unity and XR to retrace Bashō’s Narrow Road to the Deep…

VR for Healthcare Training
XR
Unity
Healthcare

Student prototypes of collaborative VR simulations for cardiac surgical education, with Dr. Tyler Wallen at Geisinger (2023–24).

Eye-Tracking Analytics
Machine Learning
Healthcare
Eye Tracking

Mining where groups of people look: scanpath pattern mining, webcam eye tracking, and visual-salience studies with Geisinger’s Autism & Developmental Medicine Institute.

Word Prediction for AAC
Machine Learning
Healthcare
NLP

Statistical language models and an Android app to help minimally verbal children with autism communicate faster.

Bioinformatics & Sequence Learning
Machine Learning
Bioinformatics

N-gram and signal-processing methods for DNA and protein sequences: subcellular localization, genome assembly, phylogenetics, and contact maps.

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