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java.lang.Object
  |
  +--javax.vecmath.Tuple3f
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        +--javax.vecmath.Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. If this value represents a normal, then it should be normalized.
| Fields inherited from class javax.vecmath.Tuple3f | 
x, y, z | 
| Constructor Summary | |
Vector3f()
Constructs and initializes a Vector3f to (0,0,0).  | 
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Vector3f(float[] v)
Constructs and initializes a Vector3f from the array of length 3.  | 
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Vector3f(float x,
         float y,
         float z)
Constructs and initializes a Vector3f from the specified xyz coordinates.  | 
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Vector3f(Tuple3d t1)
Constructs and initializes a Vector3f from the specified Tuple3d.  | 
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Vector3f(Tuple3f t1)
Constructs and initializes a Vector3f from the specified Tuple3f.  | 
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Vector3f(Vector3d v1)
Constructs and initializes a Vector3f from the specified Vector3d.  | 
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Vector3f(Vector3f v1)
Constructs and initializes a Vector3f from the specified Vector3f.  | 
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| Method Summary | |
 float | 
angle(Vector3f v1)
Returns the angle in radians between this vector and the vector parameter; the return value is constrained to the range [0,PI].  | 
 void | 
cross(Vector3f v1,
      Vector3f v2)
Sets this vector to be the vector cross product of vectors v1 and v2.  | 
 float | 
dot(Vector3f v1)
Computes the dot product of this vector and vector v1.  | 
 float | 
length()
Returns the length of this vector.  | 
 float | 
lengthSquared()
Returns the squared length of this vector.  | 
 void | 
normalize()
Normalizes this vector in place.  | 
 void | 
normalize(Vector3f v1)
Sets the value of this vector to the normalization of vector v1.  | 
| Methods inherited from class javax.vecmath.Tuple3f | 
absolute, absolute, add, add, clamp, clamp, clampMax, clampMax, clampMin, clampMin, epsilonEquals, equals, equals, get, get, hashCode, interpolate, interpolate, negate, negate, scale, scale, scaleAdd, scaleAdd, set, set, set, set, sub, sub, toString | 
| Methods inherited from class java.lang.Object | 
clone, finalize, getClass, notify, notifyAll, wait, wait, wait | 
| Constructor Detail | 
public Vector3f(float x,
                float y,
                float z)
x - the x coordinatey - the y coordinatez - the z coordinatepublic Vector3f(float[] v)
v - the array of length 3 containing xyz in orderpublic Vector3f(Vector3f v1)
v1 - the Vector3f containing the initialization x y z datapublic Vector3f(Vector3d v1)
v1 - the Vector3d containing the initialization x y z datapublic Vector3f(Tuple3f t1)
t1 - the Tuple3f containing the initialization x y z datapublic Vector3f(Tuple3d t1)
t1 - the Tuple3d containing the initialization x y z datapublic Vector3f()
| Method Detail | 
public final float lengthSquared()
public final float length()
public final void cross(Vector3f v1,
                        Vector3f v2)
v1 - the first vectorv2 - the second vectorpublic final float dot(Vector3f v1)
v1 - the other vectorpublic final void normalize(Vector3f v1)
v1 - the un-normalized vectorpublic final void normalize()
public final float angle(Vector3f v1)
v1 - the other vector
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