Project Description

I would like the team to develop an interactive educational tool, something similar to the Jeopardy game, that can be used in-class to test students’ knowledge on various topics. I imagine that the pool of questions can be organized by difficulty level and topic, and pooled, by the instructor, either randomly or by selection, to generate the game matrix. Ideally, two or more students, as participants in the game, would use an app you’d create, installed on their cell-phones, to answer the questions and get points.

Goals

1. An interactive interface that would first allow the instructor to decide the questions in the Jeopardy matrix (categories by difficulty level) from a predefined pool of questions, then allows competing students (2 to 10, let’s say) to compete for points, following rules similar to the Jeopardy game (to be determined)
2. Same as 1, with students using their cell-phone to “tap”, rather than using a physical clicker of some sort.

Constraints

1. the solution should be Jeopardy -like; not too similar though, to avoid copyrighting issues.
2. the question matrix should allow for at least 3 categories with 3 degrees of difficulty; while a 10 by 10 matrix could be considered an acceptable upper limit for now. The instructor decides the matrix dimension and the questions within, before the game begins.

 

Impact

In my opinion, this game, if implemented well, will motivate students students to prepare for classes more rigorously and more often. The “fun” aspect of the game, along with its competitive nature, will make students more eager to learn from class to class, and not leave the preparation until midterms or finals. The in-class aspect, with some students being participants and other just the audience, will, hopefully, cure the “I am too shy to answer, what would the others think of me” cliche.

 

Resources

I think the available software at Bucknell is enough to complete this project. Clickers could be used by the students to show their intention to answer a question. Ideally, though, they will not be needed, but rather the students will use their cell-phones and the phone – app you’ll develop for this purpose.

 

Group Summary

https://docs.google.com/a/bucknell.edu/spreadsheets/d/1NhTdgnXp9evxaJFSq1BqqwL0XMbRrmfhd0o-YtJlHj8/edit?usp=sharing

They want a fully native app to simulate a Jeopardy experience in the classroom. The app should be completely controlled by the professor, able to be organized by difficulty, and organized automatically. Questions should be entered dynamically and generate the quiz matrix on the go.

 

Identified Pains

Copyright infringement.

Automatic organization of questions.

All current answers need to be backed up (incomplete entry allowed)

Allowing large scale interaction among students.

Proposed Problem Description

They want an interactive way to review material. The app should provide a fun way to learn and prepare for exams, put the fun in fundamentals. Allow the professor to implement a scoring system that can range from simple to complex tracking for students. These should be optional, but allow the professor to fully track students involvement and learning.

Proposed Goals

Many versions of this already exist as online quiz sites able to be setup by professors.

However, there are many features we could add to a native app, such as the proposed tracking, that could set this apart from currently existing solutions. We would also recommend that instead of a native app it be setup in a web environment accessible by everyone.

Contributors

Bobby Cao

Jordan Faith

Levi Adair

Tom Ficcadenti

Andrew Capuano

Daniel Vasquez

Brooke Bullek

Allan La

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