LifeAtHere

LifeAtHere

Project Description

There is a clear need for a Campus Life assistant that would provide context-based (via geolocation, time, ongoing events, etc.) notifications and information. Sample use case: Commencement Day, with the solution providing information for both students and visitors, indicating appropriate nearby parking lots, next events and contact information for the assigned Assistant.

Goals

Provide a tool that will help the institution’s community to keep in touch with ongoing events and required tasks.

Constraints

The solution may be able to operate in temporary offline mode, due to mobile connectivity constraints.

Resources

University-backed APIs able to provide the required information as well as authentication. The Enterprise Systems department may be able to work together with the students to provide those.

Group Summary

Events happen on Bucknell’s campus every day! From multicultural events, to Greek events, to athletic events, there is no single resource for students and visitors alike to find all the information they need for any given event. A project that could bring together these events and present information in a user friendly way could would be useful to all people on campus.

Identified Pains

  • Too much going on and not enough ways to find out what is happening
  • People use different mediums to advertise and schedule their events
  • Information on events can be hard to find (parking, time, other conflicting events)

Proposed Problem Description

So many events happen at Bucknell and there is no single resource to find out what is going on. Additionally, these events can conflict and create issues on campus that include parking difficulties, poor event attendance, and lost visitors. We need to build an application that can solve this problem.

Proposed Goals

  • Mobile app

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

Our takeaways included event recommendation to users, daily events page, chatting tool to connect with attendees, and event filtering based on user interests.

BrainStorming sheet

Individual Proposals

Allan La: https://docs.google.com/a/bucknell.edu/document/d/1LzudX-6hcv9fLai1iqrtN18gW3UEmuhoPRnrDOXe0Vc/edit?usp=sharing

Dunni Adenuga
Lukas Munoz

Cole Whitley

Group Pre-Proposal

Code 007

 

Team Eclipse

TopDoc

TopDoc

Project Description

The goal of this project is to create a application similar to “Duolingo”, but for medical education. Similar to learning a language, much of medical education involves repetition of concepts over years until it becomes second nature. Many physicians and other healthcare professionals use various books, question banks, and journal articles to keep refreshing their knowledge. These methods are tedious, boring, and requires lots of dedicated time. This new interactive application will include an algorithm that will proactively deliver medical concepts in the form of simple questions and puzzles to the physicians and students at random times during the day. The system will keep track of their progress based on their specialty and show stats from other users of the same specialty.

Goals

This will be a proof of concept application so we will only aim for basic functionality. The first part of the project will involve working as a team to plan out the user experience. We would like to create several simple “games” or “puzzles” that we can use for delivering the important medical content (ex. fill in the blank, multiple choice with a timer). This should also include creation of several creative awards and trophies as the user progresses through the content and consistently uses the app. All of the content added to the system will be formatted to support these games so that it continues to be engaging. The second part of the project will involve creating an algorithm for delivering these concepts based on prior performance so there is adequate repetition to master the concept. Last part will involve creating a simple iOS application that includes some or all of the games and incorporates the algorithm. We can meet with the team to discuss the goals in detail and make changes if necessary.

Constraints

Proof of concept application should be a well designed iOS application that can have preloaded content. We will eventually want to add a web interface for adding content but for the first version content will be provided using a CSV format. Ideally, it should be a native iOS application to provide the best user experience. More details can be discussed in the future with the students.

Impact

The application will be marketed to physicians and other healthcare professionals in the United States who need to continuously learn and take exams to maintain the credentials. Currently there are many outdated sources such as online question banks and long video lectures for reviewing these concepts. With this application, the professionals will be able to continuously learn while on the job. Eventually the application will be loaded with the latest medical concepts from peer reviewed publications.

Resources

Our team is based out of Lewisburg (at Bucknell Entrepreneur’s Incubator) and will be available throughout the project to meet and discuss the application. The students will also have direct access to physicians who will be creating the content. Students will also be added to our company Slack account to maintain the discussion. We will also provide additional technical resources as needed.

Group Summary

Studying medicine is tedious and repetitive work requiring immense amounts of studying and discipline. TopDoc would make this repetitive work more engaging using games, activities, and questions to break up the monotony. It will also provide a way for users to track their progress.

Identified Pains

  • Studying (especially for medicine) is tedious, monotonous, etc…
  • Making note cards is just as painful as the studying itself
  • It is easy for an individual to study information they already know and not continue the learning process

Proposed Problem Description

Learning medicine is not easy, and there are currently no existing (MAYBE LOOK IT UP) applications that helps ease the stress for medical students, specifically applications that tailor to each individual student.

Proposed Goals

  • Provide engaging study materials
  • Help medical professionals learn material in a smart and individualized way
  • Make learning fun! 🙂
  • Provide competition for students of the same discipline
  • Build all of this on a well designed mobile platform

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

Our takeaways included learning through pictures instead of words, customized learning experience automatically adapted to different learning habits, feature for users to set different learning goals, and using quiz to tailor lessons to user’s knowledge.

BrainStorming sheet

Individual Proposals

Allan La:  https://docs.google.com/a/bucknell.edu/document/d/1eqosebCh0zgMQ3xNmZBcLxYSVPTB7B4PQsy0i_CB3kU/edit?usp=sharing 

Levi Adair
Andrew Capuano
Bobby Cao
Lukas Munoz

Jordan Faith

Lucas Gregory

Jordan Voves

Sienna Mosher

Cole Whitley

 

Group Pre-Proposals

Team Eclipse

Pantry Volunteer Tracking Platform

Project Description

Issue: One of the pantry’s priorities is expanding its volunteer base. To that end, we have scheduled an open meeting in September at which time community residents will hear about different volunteer tasks and have an opportunity to express interest. The pantry would benefit from development of a database that includes volunteers’ names, level and extent of interest; availability and expectations. The electronic database should also monitor volunteer training that is required by the Central Pennsylvania Food Bank.

 

Goals

We seek to: prevent burnout by what is now a core group through expanding our volunteer base, monitor and assess volunteer successes and failures and make the community more aware of the pantry and its vital role in fighting hunger.

 

Impact

A well-trained and motivated volunteer base will improve operation of the food pantry. By assisting the pantry, students can better appreciate that hunger is real, even in small-town America.

 

Resources

Not aware of resources beyond software/computers.

 

Group Summary

The Lewisburg pantry is having issues with volunteer burnouts and keeping track of volunteer status. There should be a way to track volunteers electronically.

Identified Pains

  • Not enough volunteers and/or burnout amongst volunteers.
  • No way to track volunteer training and membership.

Proposed Problem Description

Create a volunteer database for the pantry that allows easy storage and update of information, and help with scheduling to prevent burnout.

Proposed Goals

Create a database with an attached user-friendly interface that allows the pantry to store information about their volunteers and create efficient schedules.

Brainstorming

While brainstorming we came up with some useful ideas for helping the Lewisburg pantry better coordinate its volunteers and reduce burnout. We felt that an online training system, possibly with social media integration, that reduces the amount of in person training, needed might give volunteers and staff more time to help people at the food bank. We also felt that any scheduling application that the pantry used should allow for the, to keep track of who will be volunteering on any given day, such that there are enough people available.

https://docs.google.com/a/bucknell.edu/spreadsheets/d/1LVP_tS7s1877TIkxbzzzgE7AvWAeHfc9FnblfsXXxX8/edit?usp=sharing

Contributors

Anushikha Sharma

Eric Marshall

Jason Corriveau

Ben Matase

Jingya Wu

Brainstorming by:

Dunni Adenuga

Lucas Nicolois

Matthew Rogge

 

Preproposals:

Lucas Gregory

Dunni Adenuga

Parish Membership Tracking Platform

Project Description

Issue: The parish currently uses a parish (off the shelf) data program to track parishioner contributions and to record parishioner information useful to the parish. I suspect the current program is somewhat outdated.

Action: Evaluate current parishioner data entry program. With an eye to the future, investigate current “off the shelf” parish data programs and create a program which would incorporate e.g. parishioner sacramental records, contributions, email addresses, new technologies, fresh ideas, mail merge program, family (member profiles i.e. names, ages, occupations, talents, etc.), all with an eye to conducting a parish census. Perhaps this could be App friendly in collecting the data in the future, that parishioners could use from their phones in the pew to sign up for parish events or take surveys….

 

Goals

To track parishioner information/participation in various parish dynamics from financial contributions to sign up and participation on a retreat. It might also, if it has an app form, serve as a means of reaching out to update people about events, or closings due to snow etc.

 

Impact

While such a service would certainly help our small staff in organization, it could also help us as a community to be better networked and facilitate better communication.

 

Resources

We can share our current outdated methods of record keeping and communication.

 

Group Summary

Create a membership tracking platform for the local parish that includes parishioner sacramental records, email addresses, new technologies, fresh ideas, family details. It should allow for a tool to mail merge and assist the parish in keeping track of all the new members and their contributions.

Identified Pains

The current membership tracking program is outdated and the database is difficult to use, update and implement.

Proposed Problem Description

Create a membership tracking platform for the local parish that includes parishioner sacramental records, email addresses, new technologies, fresh ideas, family details. It should allow for a tool to mail merge and assist the parish in keeping track of all the new members and their contributions. This platform could also be a mode of communication between the parish leadership and the community.

Proposed Goals

Create a database with an attached user-friendly interface that allows the parish to monitor and communicate with its members

Brainstorming

Our takeaways from brainstorming included possibly connecting to an already established database (facebook or something) that has basic information to pull potential new parishioners.  Also be able to post church services to the software solution for those who can’t make it in person.

Tab four https://docs.google.com/spreadsheets/d/1Qu2ZhHeuGOCV6srcJPBy0ehYGy29Kdn-VRHO44NMJ9M/edit?usp=sharing

Contributors

Anushikha Sharma

Eric Marshall

Jason Corriveau

Ben Matase

Jingya Wu

Brainstorm Contributors

Sienna Mosher

Jordan Voves

Financial Accounting Gamification

Project Description

Financial accounting game

Goals

By playing the game, the college students can experientially learn the fundamental framework and components of the classified financial statements which provide the structure for companies to report financial information to decision makers.

Constraints

By playing the game, the college students can experientially learn the fundamental framework and components of the classified financial statements which provide the structure for companies to report financial information to decision makers.

Impact

From students’ perspective, the game could be a great alternative to tedious practices for learning the same materials as a game tends to be a more interesting means or effective pedagogy than lecturing. This envisioned pedagogical game could help instructors better underpin the fundamental accounting knowledge for college students regardless of major.

Resources

Depending on the form of the final product (dynamic webpage or online game), pertinent software could be PHP, ASP, JSP, and/or Python.

Group Summary

Client wants to use gamification to teach learning topics experientially while also eliminating tedium associated with traditional exercises. Gamification will be accomplished through web based applications using common web technologies which will ensure a high level of accessibility.

Identified Pains

Students find traditional learning exercises tedious and non-engaging. This means they likely don’t learn the material quickly enough or to a high enough standard.

Proposed Problem Description

Professors lack engaging exercises that can teach students financial accounting core topics.

Proposed Goals

  • Develop engaging web based exercises
  • Exercises should use gamification to increase student engagement
  • Exercises should use modern and ubiquitous web standards to ensure strong accessibility and maintainability
  • Exercises should support all common platforms (desktop, mobile)
  • Exercises should NOT assume a background in finance/economics/accounting

Brainstorming

Financial Accounting Brainstorming

Biggest takeaways:

Learning needs to be fun and engaging

Lecture format is not the best way to teach, repetition through application is important

Students can teach each other and learn in an incentivized and engaging environment

 

Contributors

Daniel Vasquez

Anushikha Sharma, Jordan Faith, Levi Adair, Cole Whitley

 

Preproposals

Lucas Gregory

Anushikha Sharma

Community Aid Organization Platform

Project Description

The Greater Susquehanna Valley United Way’s network (client base, community partners, donors, volunteers, etc.) lacks cohesiveness and communication. Currently, there is imbalance in resources amongst community organizations. For example, the grand sounding organizations tend to grab more attention and donations than the others, thus creating unnecessary surplus in resources. Moreover, due to a lack of knowledge about available resources at community organizations, constituents often find it hard to reach out for help. This issue in communication will prevent executing the next steps of GSVUW as a collective impact administration. The Greater Susquehanna Valley United Way’s current primary function is to broker individuals and institutions’ monetary donations to community agencies (money can be designated or undesignated). Although this system works, the potential of this network of organizations and donors has yet to be met. In addition to being the middle-man between donors’ money and places they can go to, United Way could facilitate a system that encourages strong collaboration and healthy communication between all participants in the basic needs effort. This way individual and institutional donors can directly aid specific programs, community programs work with each other to limit one another’s inefficiencies, and a common goal and agenda is established to eradicate major issues in the community. There is a common misbelief that lower income families in the Greater Susquehanna Valley don’t have smart phones. In fact, a vast majority of them do.

In order for these implementations to be effective, United Way must work to create a stronger network of community partners. They must get community partners to invest in a collective goal. Organizations need to have a clear mission to prevent overlap and egoism from disrupting effectiveness. Mutual priorities need to be set in order to have more responsible allocations of donations.

 

Goals

– Design a technology platform that is able to facilitate connection and seamless communication among the members of United Ways’ network, most importantly community partners
– The platform should ultimately be able to reduce inefficiencies associated with duplication of work, lack of communication
– The platform should have an easy to use interface which is easily understood and can also efficiently adopted by a new user. It should also be easy to train people to administer the platform
– The platform should feed into an information base that allows users to maximize their access to the community as well as connect to the community partners of United Way.

 

Constraints

-The information that is stored through the platform pertaining to the client, donor and community partners must be secure and only accessible to authorized personnel.
-The platform must be able to provide secure transaction functionalities to those who want to donate
-The platform must be built such that it is sustainable, it should be easy to maintain and administer
-The platform must allow for future developments to be made into it

 

 

Impact

A technological platform to facilitate communication and cooperation amongst the three counties under the GSVUW would greatly further United Way’s benefit to the communities. The need for such a platform has been established for several years, and was included in the Union Snyder Counties CAA 2016 Needs Assessment. A centralizing platform that streamlines resources would bring the nonprofit sector to the technological era of “real time,” so that out of date handouts/ contact lists/ directories are not inhibiting United Way’s work. Correspondence among community partners (funded and not funded) would harness the power of collective impact. Perhaps more fundamentally, the technological platform would hopefully improve access to basic needs. The Greater Susquehanna Valley United Way identifies the following as the basic needs the counties most commonly lack: toiletries (shampoo, conditioner, deodorant, toothpaste, toothbrush), diapers, mattresses, appliances, laundry detergent, kitchen starter sets, eyeglasses, furniture (dining room, living room, sofa), and feminine products. Meeting each community member’s basic needs is vital in promoting well being and sustainability of a community. The cyclical relationship between lack of basic needs and poverty is described by the term “tyranny of the moment.” An individual is forced into the tyranny of the moment when they are solely acting to survive, and need immediate action. One is not able to look outside the crisis long enough to think of the future- this is what makes poverty a perpetual cycle. Ultimately, a technological platform would propel GSVUW’s ability to improve the life of each member of each community within Union, Snyder, and Northumberland counties.

 

Group Summary

They want to improve the donation process in multiple ways.  They want to distribute donations more evenly across different organizations/partners and also facilitate communication between donors and recipients. Create a platform to centralize and facilitate efficient, confidential, and user friendly transactions.

Identified Pains

Imbalance in donations to smaller community organizations

Difficulty in communicating between community donation organizations, donors, and recipients.

 

Proposed Problem Description

Need to be a centralized platform for organizing donations to community aid programs by ensuring communication between all parties involved.

Proposed Goals

  • Create user-friendly interface for community programs to coordinate efforts
  • Easy maintenance for platform
  • Secure and confidential transactions/communication
  • Make accessible for entire community

Brainstorming

Our takeaways from brainstorming were the need for a centralized donations system that focuses on donations to the organization as a whole rather than to individual regions. This will give GSVUW control of what projects receive funding and prevent project surpluses. Below is our brainstorming sheet.

https://docs.google.com/a/bucknell.edu/spreadsheets/d/1xm7hgOCPv7cW8JcZGNSHNdHymLT0VlvKBx9-o_nYFAw/edit?usp=sharing

Contributors

Jason Corriveau

Eric Marshall

Ben Matase

Anushikha Sharma

Jingya Wu

Brainstorming by

Dunni Adenuga

Lucas Nicolois

Matthew Rogge

 

 

 

Oral History of Shamokin

Oral History of Shamokin

Project Description

 

Issue: As the parish demographic continue to age, we are losing the historic memory of many of our elderly parishioners. Their recollections go back to a very different time and situation in Shamokin. (I remember reading somewhere, “When an old man dies, a library burns to the ground!”)

Action: Create a guided audio/video interview with elderly parishioner allowing them to describe/reminisce what “Life was like in Shamokin 50, 60, 70 years ago.” What were the neighborhoods like, the employment situation (mines, factories, neighborhood grocery stores, shops, bars etc.), family situations, the role of the churches, ethnic diversity, humorous stories etc.

Goals

To record social history before it is lost, and doing so in a way that will allow us too share it in a contemporary manner. How can people, once this has started, participate from a far, if they have relocated to another state?

Constraints

We can discuss this.

Impact

Preserving history helps the community to learn from past mistakes, so they are not repeated in the future…the value of such a project could be seen as priceless.

Resources

We can provide the local memory in the minds and hearts of the senior members in town.

Group Summary

The history of Shamokin is being lost to time. Much of the local population is aging and their stories are not preserved anywhere. To keep the rich history of this area alive we need to create a collection of stories from the older generation

Identified Pains

  • History is being lost
  • There are many people alive with varying viewpoints about what happened in this area, and their oral history is not recorded

Proposed Problem Description

The oral history of Shamokin is dying. There are currently minimal records of these stories, and we wish to create a collection of these stories.

Proposed Goals

  • Record oral history in a way that is easy to access
  • Provide a technical solution for recording oral history

Contributors

Lucas Nicolois, Sienna Mosher, Allan La, Lukas Munoz, Matthew Rogge

Possible Existing Solutions

Record footage and upload to Youtube

 

Brainstorming

Bobby Cao, Thomas Ficcadenti, Lucas Gregory, Jingya Wu, Stefano Cobelli

BrainStorming sheet

 

Classroom Jeopardy

Project Description

I would like the team to develop an interactive educational tool, something similar to the Jeopardy game, that can be used in-class to test students’ knowledge on various topics. I imagine that the pool of questions can be organized by difficulty level and topic, and pooled, by the instructor, either randomly or by selection, to generate the game matrix. Ideally, two or more students, as participants in the game, would use an app you’d create, installed on their cell-phones, to answer the questions and get points.

Goals

1. An interactive interface that would first allow the instructor to decide the questions in the Jeopardy matrix (categories by difficulty level) from a predefined pool of questions, then allows competing students (2 to 10, let’s say) to compete for points, following rules similar to the Jeopardy game (to be determined)
2. Same as 1, with students using their cell-phone to “tap”, rather than using a physical clicker of some sort.

Constraints

1. the solution should be Jeopardy -like; not too similar though, to avoid copyrighting issues.
2. the question matrix should allow for at least 3 categories with 3 degrees of difficulty; while a 10 by 10 matrix could be considered an acceptable upper limit for now. The instructor decides the matrix dimension and the questions within, before the game begins.

 

Impact

In my opinion, this game, if implemented well, will motivate students students to prepare for classes more rigorously and more often. The “fun” aspect of the game, along with its competitive nature, will make students more eager to learn from class to class, and not leave the preparation until midterms or finals. The in-class aspect, with some students being participants and other just the audience, will, hopefully, cure the “I am too shy to answer, what would the others think of me” cliche.

 

Resources

I think the available software at Bucknell is enough to complete this project. Clickers could be used by the students to show their intention to answer a question. Ideally, though, they will not be needed, but rather the students will use their cell-phones and the phone – app you’ll develop for this purpose.

 

Group Summary

https://docs.google.com/a/bucknell.edu/spreadsheets/d/1NhTdgnXp9evxaJFSq1BqqwL0XMbRrmfhd0o-YtJlHj8/edit?usp=sharing

They want a fully native app to simulate a Jeopardy experience in the classroom. The app should be completely controlled by the professor, able to be organized by difficulty, and organized automatically. Questions should be entered dynamically and generate the quiz matrix on the go.

 

Identified Pains

Copyright infringement.

Automatic organization of questions.

All current answers need to be backed up (incomplete entry allowed)

Allowing large scale interaction among students.

Proposed Problem Description

They want an interactive way to review material. The app should provide a fun way to learn and prepare for exams, put the fun in fundamentals. Allow the professor to implement a scoring system that can range from simple to complex tracking for students. These should be optional, but allow the professor to fully track students involvement and learning.

Proposed Goals

Many versions of this already exist as online quiz sites able to be setup by professors.

However, there are many features we could add to a native app, such as the proposed tracking, that could set this apart from currently existing solutions. We would also recommend that instead of a native app it be setup in a web environment accessible by everyone.

Contributors

Bobby Cao

Jordan Faith

Levi Adair

Tom Ficcadenti

Andrew Capuano

Daniel Vasquez

Brooke Bullek

Allan La

Project Graverobber

Project Graverobber

Project Description

Issue: To help follow up/build upon on the computer work done by Mr. John Haile who catalogued the graves in the parish cemeteries in Shamokin, PA. John wrote a computer program documenting all the grave/burials in our cemeteries. This resource is proven to be invaluable in our current day to day operation of the cemeteries. Our parish secretary was able to use John’s program to constantly update the cemetery data as new burials occurred. Unfortunately, John passed away about a year ago and we have not been able to continue using his program since his death. John’s widow may still have his various CDs from his computer work. Speaking with Ann Marie Drust, Mother Cabrini Parish Secretary, would be necessary to determine what are the current needs to continue cataloging burials for cemetery organization. Hopefully a new program can organize current data and take us into the future. It would also be helpful to organize and research some historical grave-sites.

Action: To somehow follow up on John’s creative computer work and/or figure out a program which would serve to build on John’s historical to update.

Goals

Catalogue all current graves using as much information as we have. At the same time creating a system for inputing new grave-sites based on land still available. IT would be great if the program could also be online, in that people can access it to find the location of a particular grave.

Constraints

We can discuss at a later time.

Impact

To the parish staff, such a tool would be invaluable. It would also give the church a means to better administrate the cemetery.

Resources

We can look for the old CDs used for cataloguing, and we have the information already input into the parish computers.

Group Summary

The late Mr. John Haile left behind a system for cataloging and referencing the graves of those buried in Shamokin, Pennsylvania cemeteries. Without being able to maintain the system since John’s death one year ago, the parish staff has been unable to update or otherwise continue using the program. The parish secretary could benefit from our team revisiting John’s computer program and updating or overhauling it for daily use in a user-friendly, informational, and organized manner. Further details may be obtained by reaching out to John’s widow and requesting John’s old CDs for use in jumpstarting the collected entries for a grave database.

Identified Pains

  • An unmaintained and undocumented program needs revisiting in order for continued use
  • It’s difficult to keep track of hundreds or even thousands of graves in accordance with the rapid growth of cemetery plots

Proposed Problem Description

If the pre-existing system turns out to be usable and scalable, the team will build on top of legacy code to create something that satisfies the parish secretary’s requirements. Overall, a full-stack web or mobile application will be developed with a database to log the directory of graves and a front-end interface that is intuitive for use by cemetery staff. Robust research will need to be conducted in order to quickly aggregate old entries as well as add the last year’s worth of graves to the system.

Proposed Goals

Determine the preferences of John’s widow and find the best platform to migrate this system to (CDs are obsolete and the database of graves would be better served using cloud services; additionally, the medium — website, app, etc. will likely be a factor that needs to be chosen).

Contributors

Brooke Bullek, Stefano Cobelli, Andrew Capuano, Daniel Vasquez

 

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Brainstorm!

Contribute: Cole Whitley, Jordan Faith, Levi Adair, Anushika

Project Graverobber

take aways: There is no good system currently to keep up to date records, so it is easier to do it proactively as they are put into the graveyard then later on.

 

Pre-Proposals

Andrew Capuano

Brooke Bullek

Shady Tree Company

Shade Tree Streamliner

Project Description

The Shade Tree Committee is a group of five volunteers, with the responsibility of working with the Borough to ensure that property owners comply with regulations regarding planting and removal of trees, as well as coordinating plantings in public spaces and assisting in the process for maintaining Lewisburg’s status as a “Tree City USA” member. The group operates with little resources, and it has proven challenging to keep abreast of all of the trees in need of removal, properties that are being required to remove/plant trees, etc. Bill is interested in working with students to do develop a system (possibly an app, for example) to better track this data, and to help us streamline our communications with property owners and citizens.

Group Summary

A local volunteer group is interested in working with students in tracking their data and streamlining their communication with their clients. Their business includes ensuring property owners comply with local regulations and planning plantings in town. Their biggest problem is keeping abreast in tracking the trees and properties that need to remove trees.

Identified Pains

The volunteers have troubles communicating with their clients and tracking trees around town, especially as a small team. They also probably have trouble keeping track with when to update their entries on specific trees.

Proposed Problem Description

The Shade Tree Committee is trying to organize themselves so marking/tracking a tree for removal and communicating with property owners moves faster.

Proposed Goals

They are possibly using too large of scale solution (an app) to fix smaller scale problems. Communication with property owners should be done through email/letters, since an app adds extra hurdles and layers. Equipping the volunteers with better, existing tools would help solve their problems. Tools that would help include directories of clients, a better communication platform like an automated email server, a shared server for photos of trees like an iphoto library (which includes locations of where picture was taken), and databasing tools for organization and historical data.

Contributors

Stefano Cobelli, Andrew Capuano, Brooke Bullek, Daniel Vasquez

 

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Brainstorm!

Contribute: Cole Whitley, Jordan Faith, Levi Adair, Anushika

Shady Tree Company

take aways: Home owners should be more cognizant of the rules, it would be nice if trees automatically reported data, it would be nice if no trees ever had to be removed